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Rose Zuly>>News2009 >> Gravity’s David Kim talks about the world of R.O.S.E.
Gravity’s David Kim talks about the world of R.O.S.E.

“…the game world has largely been designed to have a fairy-tale sensibility and to provide a wholesome, fanciful medium for people to inhabit”

It is a world that is R.O.S.E. Online and is different from what one might expect in a massively multiplayer online game. It begins when, as a visitor, you are tasked with killing jelly beans and bugs that bear a remarkable resemblance to caterpillars. And the game only gets more imaginative from there.

Sporting classes that are somewhat familiar and yet strangely different, the game is built for younger players and those looking for a break from the more starkly real online RPG experience. It is somewhat magical, certainly fantastic and a treat for the eyes.

It begins, innocently enough, with a journey as a visitor to the Akram Kingdom, and moves quickly forward. With seven planets to explore (and the ability to form groups and fight for dominion over those lands), factions as well as supply and demand economics, the game is seemingly built for ease of use, and for fun.

David Kim, the marketing manager for Gravity Interactive took time to chat with GameZone.com about this world.

Question: With the world of MMOs being inundated with titles, what do you think separates rose zuly from the somewhat stock fare currently in development or just being released?

David: “rose zuly has most of the features that MMO players expect to find. But the game world has largely been designed to have a fairy-tale sensibility and to provide a wholesome, fanciful medium for people to inhabit. We wanted to make a game that people of all age groups can enjoy but that is still very much an MMO  game.”

Q: What prompted you to translate this game for the English market?

David: “The game was developed with an international audience in mind. The graphical style of the game was also conceived to match the quality of console style games which are generally more popular in western countries than they are in Asian countries.”

Q: Does the game follow the standard of create a character, level up, select new skills and refine your character, or is there something more that you offer to enhance the immersion in the game?

[Source:original] [Author:Admin] [Date:09-02-11] [Hot:]
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